Daer Dnim— a gift of the One that allows a being to read another’s mind.
Defender of the Realm— a rank rarely given; one who is completely trusted by the fero, proven in battle, loyal to the light, and friend of all beings.
Deutsche— German for German.
Didasko— Greek for ‘I teach’; the teachers in academies are called this.
Discernment— to perceive by sight or intellect, to distinguish mentally, showing good judgement, and understanding.
Dnes Eciov— a gift of the One that allows a being to send his/her voice without having to move.
Dnim Erutpac— a gift of the One that allows a being to capture the mind of another and hold it; very unsettling gift that is almost like the dark power to possess.
Doela— the female trainee faun who splits Zandra’s kneecap in hand-to-hand combat during the Capture the Flag games, member of the blue team; name meaning ‘a female deer’.
Dormitory— rooms where squadmembers live during training or duties.
Draconis— Latin for dragon.
Dragons— light beings who historically protect humans, have keen sight, various colored scales depending on nationality, spiky ridges, leathery wings, horse-like faces, scaly taloned hands with opposable thumbs, and use mindspeak to communicate. Dragons in general retain the qualities of being fire breathing, ingenious, discerning, extremely sensitive, and wise.
Dryads— a nymph, resembles a branch of a tree, helps hamadryads protect the realm of trees; native language: treespeak.
Dwarves— light beings, architects, diggers, and tunnelers.
Elizabeth— a cadet wildflower limoniade nymph and roommate of Mellie, a member of the S.E., nicknamed Lizzy, full name Leucanthemum Superbum; name means ‘oath of God, consecrated one’.
Ella— a trainee elf, friend of Gar-Rick, on the blue team, bests Mellie at the flagpole; name means ‘elf, fair, beautiful, sustaining friend’.
Elves— usually light beings with long white-blonde hair and flawless, dove white skin, eyes that vary in different shades of green, overly lengthy fingers, pointed ears, and long and supple limbs, yet strong. Zandra, Gar-Rick, Yves, and Ella are elves.
Emancipation— act of freeing a being from bondage or slavery.
Esther Read— mother of Elizabeth and Strateuma Fero of the West Coast Sect, named after the mum that she resembles; name means ‘a star, shinning one, victorious’.
F.A.I.R.I.E.S.— Fantastical, Aerial, International, Reasonably Inconspicuous, Emancipation Squads.
F.A.I.R.I.E.S. Alphabet and Numbers: Argo, Bannik, Cheshire, Dragon, Elf, Faun, Gryphon, Hydra, Icarus, Jinni, Kelpie, Loch-Ness, Mermaid, Nereid, Oreade, Pixie, Quaaltagh, Rainbow, Siren, Troll, Uldra, Vampire, Werewolf, Xenos, Yeti, Zephyrus and Wun, Too, Tree, Fow-er, Fife, Six, Sev-en, Ait, Nin-er, Ze-ro.
F.E.P.S. Hall— F.A.I.R.I.E.S. Entrance Processing Station.
Fantastical— imaginary, like a daydream.
Fauns— half-human and half-deer, gentle, timid, harmless, and scare easily.
Fero— Greek for leader; each F.A.I.R.I.E.S. sect has a fero
Fire Lizards— also known as fire salamanders, black and yellow lizards that can live anywhere: in fire, in air, in earth, and in water. Rarely seen and thought to be impossible to catch, they need to replenish their heat generators every so often by performing a mystifying ceremony. They communicate by song. Scar is a fire salamander.
Fire Salamanders— also known as fire lizards, black and yellow lizards that can live anywhere: in fire, in air, in earth, and in water. Rarely seen and thought to be impossible to catch, they needs to replenish their heat generators every so often by performing a mystifying ceremony. They communicate by song. Scar is a fire salamander.
Flowstone— a formation in caves made from mineral deposits water slowly seeps over a wall or floor.
Foresight— the ability to see future events, like a prophet.
Füße— Große and Kleine’s last name; German for ‘feet’; pronounced Foossa.
Fuchsia— the Far East Sect’s Strateuma Fero, a garden annual limoniade; name derived from the flower she represents.